Monday, 17 June 2013

windows 9 release date

An alternate theory for win8 flops....here are the rating given to old windows watch it

win3:average

win3.1:success

win95:average

win98/98se:global success

win me:poor

winxp:crazy success

win vista:floop

win7:good

win8: poor

Windows more often: Windows 9 and Windows Blue

Job adverts for Windows and Windows Phone and LinkedIn profiles for developers on the Windows Server team all refer to "Windows Blue" in relation to a future version of Windows, Windows Server and Windows Phone.
That's only a codename and it's a codename not for the specific versions of these operating systems but for the new development cadence, where Microsoft puts out new releases of Windows, Windows RT and Windows Server every year, the way it already does for Windows Phone.
The next version of Windows is being referred to by Microsoft people who post their details on LinkedIn as Windows 9; as usual, that will be a codename that might change.
While still just a codename, Windows 9 has also been referenced by Microsoft in a job posting, spotted by MSFT Kitchen on 13 March 2013. The ad, for a Bing Software Development Engineer, says that the team will be delivering products "in areas including Windows 9, IE11 services integration, touch friendly devices including iPad and more."
Screenshots claiming to show a leaked build show the kernel number as Windows 6.3; that just means that Microsoft is still being careful not to break applications that look for the Windows version number.
That's why Windows 7 was version 6.1 internally and Windows 8 is version 6.2; it doesn't mean this is 'only a service pack'. (What would normally have been Windows 8 SP1 was released through Windows Update before Windows 8 shipped in October 2012.)

Windows 9 release date

Microsoft communications chief Frank Shaw said Microsoft wasn't ready to talk about how often Windows might come out when we spoke to him in January, but he agreed "you have certainly seen across a variety of our products a cadence that looks like that; Windows Phone is a good for example of that, our services are a good example of that".
The rumours say Windows 9 will be finished in July or August 2013; that's a year after the RTM (release to manufacturing) of Windows 8. We don't know if it will be available to users straight away through Windows Update or if PC makers will get time to test and integrate updates for their systems (the RTM version could go on MSDN (Microsoft's Developer Network Platforms site) in July, giving hardware partners a month to test before release in August).
We also don't know if Windows 9 will be available as an upgrade from Windows 7 that you can buy as a standalone product or if you'll have to have Windows 8 to get the upgrade (which would explain new Windows business chief Tami Reller talking about "multiple selling seasons" for Windows 8, as well as rumours that Windows 9 will be either a free upgrade or part of an upgrade service you can subscribe to).
Microsoft seems to be on track; rumours say the first milestone, M1, was finished in mid February, putting the team halfway through the development cycle, with milestone 2, which may be released publicly as the Milestone Preview in a few months (perhaps May or June, to incorporate bug fixes in a July or August release).

Windows 9 features

To be competitive with iOS Windows RT has to get annual updates and it would make no sense not to release those updates to the WinRT runtime for Windows 8 as well, but the job ads say there's more to the next version of Windows than that with improvements to "the start screen; application lifecycle; windowing; and personalization… enhancing ease of use and the overall user experience".
Screenshots claimed to come from leaked builds show a new version of Internet Explorer, IE 11 (which isn't surprising - and might explain why IE 10 for Windows 7 has taken so long, if the IE team has been concentrating on this).
Other rumours say the Search charm will show results from multiple apps automatically, instead of waiting until you click another app in the list to see is search results. This would be more like the universal search in Windows 7 which showed results from Explorer, Outlook and other search providers in the same list of results.

Tuesday, 14 May 2013

FIFA 14 on pc,ps3,xbox,wuii.

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FIFA 14: 5 Classic Forgotten Features We'd Love To See Return

one of the main pieces of feedback the EA Sports team in Vancouver has received since the release of the phenomenally-successful FIFA 13 is that matches can, at times, feel too open, too back-and-forth. It's undeniably exciting, but perhaps unfairly favours route-one football. The changes introduced in FIFA 14 attempt to nurture the art of build-up play, of crafting an attack through the centre of the park, with the hope that the resulting goal will feel all the more satisfying.fifa 14 official ea sports trailer link

Dribbling is reliably one of the most exciting aspects of the sport – that engrossing combination of athleticism and arrogance required to beat an opponent – yet that thrill has always been difficult to capture. FIFA 13 definitely made an effort to rectify that with the introduction of Complete Dribbling, the ability to manipulate the ball in all-directions while standing still. FIFA 14 takes the next logical step – you’ll now be able to move freely while sprinting with the ball at your feet. It’s correcting something that’s long been an accepted but archaic feature of football games: sprinting players are restricted to a measly turning circle of 22.5 degrees. Real-life players aren’t limited by this arbitrary value, however, and can twist and turn in a variety of ways, bamboozling defenders with mazy runs. To introduce this feature, and keep things realistic and more importantly fair, FIFA 14 is also introducing its players to the physical force of momentum
Momentum does not care for dribbling, and will do it's very best to stop players from doing anything too outlandish. That means players won't be able to change direction instantly without consequence. And you can even see the invisible force working upon the players – new animations let players shift their weight from side-to-side, throwing their arms out to maintain balance. Running with the ball definitely looks more fluid and realistic than before.
Accompanying the introduction of any new feature that benefits attacking comes the worry of making the game unfair to those stuck defending. But the new fluid dribbling system is offset by what EA is calling 'variable dribble touches' – basically, the ball won't be stuck to your player's gluey toes. When sprinting at full-pace, the distance of the ball from the player's foot will vary, depending on the heaviness of the touch. It'll give defenders valuable opportunities to win the ball back, preventing this new approach to dribbling from becoming totally unstoppable. Naturally more gifted players – think Messi, Ronaldo, Bale – will be able to keep the ball more tightly under their spell than an intrepid centre-half wandering into the final third.
Complementing the enhanced dribbling mechanics is the ability to protect the ball. It's best to think of them working in tandem – this is reflected by how they've been mapped to the controller. Sprinting remains on RT/R2 but shielding – previously a fiddly combination of button presses – is now simply activated by holding down LT/L2. While it may not sound like the most spectacular addition, the ability to shield the ball really has the potential to add a huge amount to FIFA's gameplay. It's perhaps most useful to think of it as the ability to buy time on the ball. You can now use LT/L2 to throw your weight around, backing into opponents sniffing around the ball. Time it correctly and you'll win that half-yard to set off on a run, make a considered pass or unleash a more composed shot. It’s making FIFA 14 more physical, and is in many ways the opposite of last-year’s push-pull mechanic that was given to defenders (that's when you tap O or B to jostle or pull the shirt of a nippy winger). Yes, it’s time to give defender’s a taste of their own medicine. Stronger players will naturally be able to shield the ball more effectively. So while Messi might be the best if you want to go on intricate runs, if you want to get physical it’s probably best to do so with traditional number 9s, like Didier Drogba or Andy Carroll.
Build-up play is not only being supported by what you can do on the ball but what your teammates are doing all around you. There’s been a drive to make them much smarter. Marking is much tighter with players making more intelligent defensive decisions right across the pitch. Previously, defenders made judgement calls based on single frames of animation, but that wouldn’t always cope so well with players who check their runs or more complex attacking plays. FIFA 14's defenders now make decisions based on multiple frames of gameplay, resulting in more reliable, less impulsive decision making.
Your team will also defend much more cohesively, boxing in players, denying that easy outlet pass. This intelligence is also present when you’re attacking, too – players will now cannily check their runs, turn defenders, run along the defensive line. They’re all handy visual cues, subtly letting you know what options are available. It not only looks closer to the real game with lots of incidents happening across the field, it's hoped that it'll also provide a more intuitive way of conveying information to the player, especially those unfamiliar with the series.
The intention isn't to make the game more challenging but all that more satisfying. There’s that word yet again. If last year was all about ‘unpredictability’, FIFA 14 is definitely about creating ‘satisfaction’ and nowhere is this more evident than scoring goals.
Ah yes, that unrivalled moment of pure elation which defines the sport. Scoring in FIFA isn't always easy. It shouldn't be, but sometimes you're left baffled as to why your shot was so hopelessly, embarrassingly off target. If you're a FIFA aficionado you'll probably know exactly what you did wrong, but other people aren't so sure. One of the reasons for this confusion is the lack of visual feedback given to the player – that is, the character animation in FIFA 13 doesn’t reflect what you did wrong.
Players in FIFA 14 contextually adjust to their feet and stride length to prepare themselves to shoot. FIFA’s producers refer to this as ‘getting into phase’. So if the ball is stuck under your feet or you’re being closely marked by defenders, the resulting shot will reflect these pressures – it’ll be snatched or taken slightly off-balance.
The biggest overhaul to shooting is probably the ball physics themselves. EA Vancouver has decided to adopt a "non-linear drag coefficient which more accurately imitates the flight of a ball than the extant linear deceleration algorithm". Got that? Yeah, me neither, but what that actually means is that balls now fly through the air with greater realism. It allows for a variety of new shot types (you can see some of them in action in the video above). There’s nothing predictable nor plodding about the ball's trajectory – it'll dip and fizz with all the erratic energy of a modern ball. These physics are specific to shooting either - you'll notice the effects in long-ball crosses and so on.Those are the big marquee features – dribbling, shielding, team-mate intelligence. But there promises to be a glut of tweaks to fundamental elements too, such as curved lofted through-balls and second-chance tackles. Elsewhere, career mode will benefit from a cleaned-up user-interface and a refreshed approach to scouting, which simplifies the process of finding the exact player you need for your side.
These features were showcased using brief examples taken from the game and using test-bed footage (an early version of the game without finished graphics), so I didn't get to play the game or put any of these new features to the test. They promise to make the game more exciting, even a touch more accessible, but each new addition seems to have been smartly integrated into the existing gameplay. Dribbling doesn't confer an unfair advantage to attackers because defenders are now much smarter and track runs more closely.
FIFA isn't broke – 65 million games are played globally each week – so there's no pressing need to 'fix' it. In fact, there's a bigger risking of alienating that audience by making the wrong change. It's far too soon to know if EA has succeeded in creating a more satisfying experience but I'm already waiting for kick-off.
FIFA 14 has so far only been announced on Xbox 360, PlayStation 3 and PC for release later this year. Currently there's no mention of it on handheld or next-gen platforms.



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all about assassins creed IV blck flag

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Assassin's Creed 4: Black Flag Info


  
Publisher         
Genre
Action
Release Date
Oct 29, 2013
Ubisoft
Rating

M (Mature
MSRP
59.99 USD
Developer
Ubisoft

why rcb wearing green shirt in ipl!!

//--> you guys heard that RCB is going to wear green gersey, which is different from their regular red gersey, on this coming sunday? RCB is going to wear green gersey in their match against KXIP on 13th May (tues
day). They are giving the message to protect our environment through wearing green gersey. Aren't you guys excited.