one of the main pieces of feedback the EA Sports team in Vancouver has
received since the release of the phenomenally-successful FIFA 13 is
that matches can, at times, feel too open, too back-and-forth. It's
undeniably exciting, but perhaps unfairly favours route-one football.
The changes introduced in FIFA 14 attempt to nurture the art of build-up
play, of crafting an attack through the centre of the park, with the
hope that the resulting goal will feel all the more satisfying.fifa 14 official ea sports trailer link

Dribbling is reliably one of the most exciting aspects of the sport –
that engrossing combination of athleticism and arrogance required to
beat an opponent – yet that thrill has always been difficult to capture.
FIFA 13 definitely made an effort to rectify that with the introduction
of Complete Dribbling, the ability to manipulate the ball in
all-directions while standing still. FIFA 14 takes the next logical step
– you’ll now be able to move freely while sprinting with the ball at
your feet. It’s correcting something that’s long been an accepted but
archaic feature of football games: sprinting players are restricted to a
measly turning circle of 22.5 degrees. Real-life players aren’t limited
by this arbitrary value, however, and can twist and turn in a variety
of ways, bamboozling defenders with mazy runs. To introduce this
feature, and keep things realistic and more importantly fair, FIFA 14 is
also introducing its players to the physical force of momentum
Momentum does not care for dribbling, and will do it's very best to stop
players from doing anything too outlandish. That means players won't be
able to change direction instantly without consequence. And you can
even see the invisible force working upon the players – new animations
let players shift their weight from side-to-side, throwing their arms
out to maintain balance. Running with the ball definitely looks more
fluid and realistic than before.

Accompanying the introduction of any new
feature that benefits attacking comes the worry of making the game
unfair to those stuck defending. But the new fluid dribbling system is
offset by what EA is calling 'variable dribble touches' – basically, the
ball won't be stuck to your player's gluey toes. When sprinting at
full-pace, the distance of the ball from the player's foot will vary,
depending on the heaviness of the touch. It'll give defenders valuable
opportunities to win the ball back, preventing this new approach to
dribbling from becoming totally unstoppable. Naturally more gifted
players – think Messi, Ronaldo, Bale – will be able to keep the ball
more tightly under their spell than an intrepid centre-half wandering
into the final third.
Complementing the enhanced dribbling mechanics is the ability to
protect the ball. It's best to think of them working in tandem – this is
reflected by how they've been mapped to the controller. Sprinting
remains on RT/R2 but shielding – previously a fiddly combination of
button presses – is now simply activated by holding down LT/L2. While it
may not sound like the most spectacular addition, the ability to shield
the ball really has the potential to add a huge amount to FIFA's
gameplay. It's perhaps most useful to think of it as the ability to buy
time on the ball. You can now use LT/L2 to throw your weight around,
backing into opponents sniffing around the ball. Time it correctly and
you'll win that half-yard to set off on a run, make a considered pass or
unleash a more composed shot. It’s making FIFA 14 more physical, and is
in many ways the opposite of last-year’s push-pull mechanic that was
given to defenders (that's when you tap O or B to jostle or pull the
shirt of a nippy winger). Yes, it’s time to give defender’s a taste of
their own medicine. Stronger players will naturally be able to shield
the ball more effectively. So while Messi might be the best if you want
to go on intricate runs, if you want to get physical it’s probably best
to do so with traditional number 9s, like Didier Drogba or Andy Carroll.
Build-up play is not only being supported by what you can do on the
ball but what your teammates are doing all around you. There’s been a
drive to make them much smarter. Marking is much tighter with players
making more intelligent defensive decisions right across the pitch.
Previously, defenders made judgement calls based on single frames of
animation, but that wouldn’t always cope so well with players who check
their runs or more complex attacking plays. FIFA 14's defenders now make
decisions based on multiple frames of gameplay, resulting in more
reliable, less impulsive decision making.
Your team will also defend much more
cohesively, boxing in players, denying that easy outlet pass. This
intelligence is also present when you’re attacking, too – players will
now cannily check their runs, turn defenders, run along the defensive
line. They’re all handy visual cues, subtly letting you know what
options are available. It not only looks closer to the real game with
lots of incidents happening across the field, it's hoped that it'll also
provide a more intuitive way of conveying information to the player,
especially those unfamiliar with the series.
The intention isn't to make the game more challenging but all that
more satisfying. There’s that word yet again. If last year was all about
‘unpredictability’, FIFA 14 is definitely about creating ‘satisfaction’
and nowhere is this more evident than scoring goals.
Ah yes, that unrivalled moment of pure elation which defines the
sport. Scoring in FIFA isn't always easy. It shouldn't be, but sometimes
you're left baffled as to why your shot was so hopelessly,
embarrassingly off target. If you're a FIFA aficionado you'll probably
know exactly what you did wrong, but other people aren't so sure. One of
the reasons for this confusion is the lack of visual feedback given to
the player – that is, the character animation in FIFA 13 doesn’t reflect
what you did wrong.
Players in FIFA 14 contextually adjust to their feet and stride
length to prepare themselves to shoot. FIFA’s producers refer to this as
‘getting into phase’. So if the ball is stuck under your feet or you’re
being closely marked by defenders, the resulting shot will reflect
these pressures – it’ll be snatched or taken slightly off-balance.
The biggest overhaul to shooting is probably the ball physics
themselves. EA Vancouver has decided to adopt a "non-linear drag
coefficient which more accurately imitates the flight of a ball than the
extant linear deceleration algorithm". Got that? Yeah, me neither, but
what that
actually means is that balls now fly through the air
with greater realism. It allows for a variety of new shot types (you can
see some of them in action in the video above). There’s nothing
predictable nor plodding about the ball's trajectory – it'll dip and
fizz with all the erratic energy of a modern ball. These physics are
specific to shooting either - you'll notice the effects in long-ball
crosses and so on.Those are the big marquee features – dribbling, shielding, team-mate
intelligence. But there promises to be a glut of tweaks to fundamental
elements too, such as curved lofted through-balls and second-chance
tackles. Elsewhere, career mode will benefit from a cleaned-up
user-interface and a refreshed approach to scouting, which simplifies
the process of finding the exact player you need for your side.

These features were showcased using brief examples taken from the
game and using test-bed footage (an early version of the game without
finished graphics), so I didn't get to play the game or put any of these
new features to the test. They promise to make the game more exciting,
even a touch more accessible, but each new addition seems to have been
smartly integrated into the existing gameplay. Dribbling doesn't confer
an unfair advantage to attackers because defenders are now much smarter
and track runs more closely.
FIFA isn't broke – 65 million games are played globally each week –
so there's no pressing need to 'fix' it. In fact, there's a bigger
risking of alienating that audience by making the wrong change. It's far
too soon to know if EA has succeeded in creating a more satisfying
experience but I'm already waiting for kick-off.
FIFA 14 has so far only been announced on Xbox 360, PlayStation 3
and PC for release later this year. Currently there's no mention of it
on handheld or next-gen platforms.
.